I've been doing a lot of futzing in Army Builder recently in an attempt to come up with a fun, characterful and yet competative army list. A tall order, I know! My self-imposed limit on long range weapons is going to hurt the competitive side of this army, but I've tried to compensate by making the units I do take as nasty as possible.
After many revisions, here's the 2000pt list I've settled on:
Wolf Lord (Runic Armour; Wolf Tail Talisman; Wolftooth Necklace; Thunderwolf Mount; Frost Weapon; Storm Shield; Rending in CC only; Saga of the Warrior Born)
Wolf Priest (Melta Bombs; Wolftooth Necklace)
Lone Wolf (Mark of the Wulfen; Storm Shield; Thunder Hammer)
15 Blood Claws Pack (Meltagun x2; Power Fist)
15 Blood Claws Pack (Meltagun x2; Power Fist)
10-Man Grey Hunters Pack (Mark of the Wulfen; Wolf Standard; Meltagun; Power Fist; Rhino)
10-Man Grey Hunters Pack (Mark of the Wulfen; Wolf Standard; Meltagun; Power Fist; Rhino)
3-Man Wolf Guard Pack (Power Weapon x3)
1-Man Thunderwolf Cavalry (Storm Shield; Frost Weapon)
1-Man Thunderwolf Cavalry (Storm Shield; Frost Weapon)
1-Man Thunderwolf Cavalry (Storm Shield; Frost Weapon)
5-Man Wolf Scouts (Mark of the Wulfen; Melta Bombs; Power Weapon x2; Meltagun)
I'm planning to run this army a little like Tyranids - freak people out with the crazy large monsters so they leave the foot troops alone until it is too late. All of my solo scary guys have storm shields, which will really help them weather the initial rounds of shooting. They also have high-strength weapons which should make them a threat to anything (vehicles and monsterous creatures included).
The game plan:
- The wolf guard will get assigned to the grey hunters and the wolf scouts
- The blood claws on foot will likely move up together, with one unit stretched out to provide cover for the other. The front unit will initially have the wolf priest attached so that it won't break and run (and thus expose the unit behind). Once they get close to the enemy, the priest will switch to the larger rear unit for the assault.
- The grey hunters will move around to take objectives and provide mobile LOS blocking for my big guys (if neccessary)
- The wolf scounts will (hopefully) come in from the far table edge to supress any firing bases/artillery
- The big guys will walk into the teeth of the enemy and pound them into submission!
A simple plan for now, but these guys are devoted to Khorne, after all. :)
There are plenty of alternatives that I've been considering, and I may experiment with them after I've had a couple of games to get familiar with how this list plays. One simplest modification would be to swap out one unit of blood claws for a land raider crusader to transport the remaining unit of blood claws and the wolf priest. While it would drop my model count significantly, it might be worth it to improve the survivability and time-to-target for the blood claws. A big change would be to replace the blood claws with a large squad (or two) of wolf guard to really bring the close combat pain.
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