As I was waiting for models to arrive, I kept myself occupied by experimenting with variations of my target army list. For those who don't remember, my original list was this:
Wolf Lord (Runic Armour; Wolf Tail Talisman; Wolftooth Necklace; Thunderwolf Mount; Frost Weapon; Storm Shield; Rending in CC only; Saga of the Warrior Born)
Wolf Priest (Melta Bombs; Wolftooth Necklace)
Lone Wolf (Mark of the Wulfen; Storm Shield; Thunder Hammer)
15 Blood Claws Pack (Meltagun x2; Power Fist)
15 Blood Claws Pack (Meltagun x2; Power Fist)
10-Man Grey Hunters Pack (Mark of the Wulfen; Wolf Standard; Meltagun; Power Fist; Rhino)
10-Man Grey Hunters Pack (Mark of the Wulfen; Wolf Standard; Meltagun; Power Fist; Rhino)
3-Man Wolf Guard Pack (Power Weapon x3)
1-Man Thunderwolf Cavalry (Storm Shield; Frost Weapon)
1-Man Thunderwolf Cavalry (Storm Shield; Frost Weapon)
1-Man Thunderwolf Cavalry (Storm Shield; Frost Weapon)
5-Man Wolf Scouts (Mark of the Wulfen; Melta Bombs; Power Weapon x2; Meltagun)
This list has a lot going for it. However, as I went over the list I gradually became less and less impressed with the Blood Claws. Sure, they're a big scary mob of guys, but:
- they're only WS3 so they'll waste a lot of attacks
- they're on foot so they're slow, and
- they really need a wolf screen to increase their survivability on the long march in.
I tried to trim out some fat in order to cram a unit of Fenrisian wolves in, but I was never that pleased with the results. I'd have to cut one of the Thunderwolf Cav units (which are going to be the centerpieces of my army) in order to free up a Fast Attack slot for what was essentially a meat shield. So, it became pretty clear that the Blood Claws should go and be replaced by Grey Hunters.
At around the same I discovered (via the excellent Space Wolves blog) that Wolf Guard powerfist upgrades are cheaper than the Grey Hunter versions, so some swapping of loadouts was in order. And since I've got the hood up already, I might as well look into keeping the troop units to Khorne's number (8), for no other reason than it's fluffy. Why not!
After much tweaking, here's the new target list:
Wolf Lord (Melta Bombs; Runic Armour; Wolf Tail Talisman; Thunderwolf Mount; Frost Weapon; Storm Shield; Rending in CC only; Saga of the Warrior Born)
Lone Wolf (Mark of the Wulfen; Storm Shield; Thunder Hammer)
5-Man Wolf Guards (Melta Bombs; Combi-Meltagun x5; Power Fist x5)
7-Man Grey Hunters (Wolf Standard; Meltagun; Power Weapon Mark of the Wulfen, Rhino)
7-Man Grey Hunters (Wolf Standard; Meltagun; Power Weapon Mark of the Wulfen, Rhino)
7-Man Grey Hunters (Wolf Standard; Meltagun; Power Weapon Mark of the Wulfen, Rhino)
7-Man Grey Hunters (Wolf Standard; Meltagun; Power Weapon Mark of the Wulfen, Rhino)
7-Man Grey Hunters (Wolf Standard; Meltagun; Power Weapon Mark of the Wulfen, Rhino)
1-Man Thunderwolf Cavalry (Storm Shield; Frost Weapon)
1-Man Thunderwolf Cavalry (Storm Shield; Frost Weapon)
1-Man Thunderwolf Cavalry (Storm Shield; Frost Weapon)
5-Man Wolf Scouts (Mark of the Wulfen; Melta Bombs; Power Weapon x2; Meltagun)
With this list, I get
- 8-man Grey Hunter squads, when you add the Wolf Guard to each unit. Fluffy!
- powerfists on the Wolf Guard and power weapons in the Grey Hunters. More points-efficient for the same loadout.
- plasma pistols for the Grey Hunters. Not cheap but very characterful and cool looking
The only part of the list I'm still unsure of is the Lone Wolf. He's a complete beat-stick, and my opponents'll be hesitant to take him out as he'll give me a victory point. However, he can't deep strike so he's going to have to footslog his way across the map making him the slowest part of my army by far. And with terminator armour, I can't even pop him into a Rhino to hurry him along. I'll have to try him out for a couple of games and see whether or not he fits in with this list.
[edited to remove plasma pistols from Grey Hunters, because I apparently can't count >.<]
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